HUNT(att)                                               HUNT(att)


NAME
       hunt  - a multi-player, multi-terminal game

SYNOPSIS
       hunt [-m][-s]

DESCRIPTION
       Welcome  to the game of Hunt. This is a multi-user, multi-
       terminal game where you get the opportunity to  hunt  down
       and  kill  fellow players.  Hunt presently uses the curses
       package to generate tty output.  Only one hunt game  at  a
       time  can  be  run, with a maximum of 4 players.  When you
       start hunt it looks for a game already running on the sys-
       tem  and joins it. If no game is currently being played, a
       new game is started.  You have 5 minutes worth of  playing
       time, and your score at the end is the total of all damage
       you have caused  to  other  players.  Each  time  you  are
       killed, you restart at a random location with your remain-
       ing ammunition and have  10%  deducted  off  your  current
       score. Good luck!

WEAPONS
               You   are  equipped  with  a  gun,  some  bullets,
       grenades and knives. You start unarmed, and  to  select  a
       weapon use the 'a','s','d' keys:

                  a : select GUN
                  s : select GRENADE
                  d : select KNIFE

GUN
       Once you have selected the gun, you must load it with bul-
       lets.  To do this, press 'a' once for each bullet to load.
       The  number  of  bullets (maximum of 6) loaded is shown in
       brackets. To fire the gun in the direction you are facing,
       press  .  The probability of hitting drops off with
       the distance to the target. Guns are prone to jamming, and
       must then be un-jammed with the 'u' key before they can be
       used again. It may take several attempts  to  successfully
       unjam  a  gun.  When all your bullets are used up, the gun
       makes a handy weapon to hit people with.

GRENADE
       After selecting a grenade, you can throw it in the  direc-
       tion  you are facing by pressing . It will detonate
       upon impact on any other object (or  player)  it  hits.  A
       grenade  will  continue to move until it hits something or
       ,if not set off by another player, it will detonate  auto-
       matically  about  2 seconds after thrown, damaging objects
       up to 3 squares away  in  either  direction.   To  drop  a
       grenade behind you, press 'g'. A grenade can be dropped at
       any time.  Only one grenade per player can be active at  a
       time.  You cannot throw or drop a second grenade until the
       first one has exploded.



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HUNT(att)                                               HUNT(att)


KNIFE
               Knives are good for stabbing with. Beware that the
       knife  may  break  if  used too much. To stab someone, you
       must move toward them with the h,j,k,l direction keys.

SCORING SYSTEM
       A grenade will score between 70 and 90 points for a direct
       hit, while shrapnel will score 0 to 20 points. Each bullet
       can score 10 to 30 points and a knife wound will  get  you
       10  to  15  points.  Attacking  barehanded  is not usually
       rewarding unless your opponent is in  bad  shape  already.
       You do not score any points for damage to yourself.

COMMAND SUMMARY
       h,j,k,l - move left,down,up,right 1 square.
       H,J,K,L - run left,down,up,right.
       ^H,^J,^K,^L - move left,down,up,right without turning
       ^R - redraw the screen.
       a - select gun (load 1 bullet if already selected)
       s - select grenade
       d - select knife
        - use current weapon: shoot gun or throw grenade
       u - attempt to unjam a jammed gun
       f - find other players.
       g - drop a grenade behind you
       z - detonate a grenade
       q - quit from game


BUGS
               This  game  posed  some  interesting and sometimes
       frustrating problems in coordination. A program crash  can
       leave  the users terminal permanently locked, so a 30 sec-
       ond timeout is enforced to rescue the game in the event of
       the  unthinkable.  Should  the game seem to freeze (a high
       machine load can slow the game ) don't worry - your termi-
       nal  will  be  released  after  the timeout and your score
       posted to the scoreboard. The only sure way  to  hang  the
       program  that  I know of at this time is to enter the game
       just as the last of the current players  are  leaving.  It
       would be wise to avoid this. Also, the scoreboard seems to
       have developed the nasty habit of doubling up some  scores
       (but  only  when  I'm not watching). Send any gripes, bugs
       etc to Anthony Wesley